got a link to MorrisQPR tactic? anyone?
I think this is the Morris tweak. http://www.fm-base.co.uk/forum/atta...-1-0-romian-veez-concept-tweak-jmorrisqpr.tac
got a link to MorrisQPR tactic? anyone?
Veez the new tactic with Romian win 10 - 0 happens when ?
Thanks FMguy and 000
does this one have a change in formation like the bermuda tweak?
Yeah, think the 1st version is working best tbh. Ramoss4 - how do we improve defending corners/attacking corners?
I wonder if it still works with the new update that came out today...
Yeah I just saw that. Was reading the changelist and it didn't say any major changes had been made to the ME, but I guess we'll have to wait and see.
Really ? MATCH v1439
- Fixed rare occurrence of stats incorrectly showing 255
- Reduced instances of direct free kicks aimed too close to crossbar inflating woodwork stats
- Fixed instances of throw ins taken just on pitch
- Tweaked urgency of engagement of ball player in own half depending on defensive player's tactical settings
- Improved general logic of when to attempt a tackle
- Tweaked aim direction of sliding tackles
- Reduced wild challenges slightly
- Fixed keeper accelerating out of area after fielding ball
- Fixed player ratings not updated quickly enough in some circumstances
- Some tweaks to player ratings including weighting on headers, interceptions and tackles
- Fixed poor detection of save quality
- Reduced first time keeper clearances under little pressure when he has short distribution PI
- Fixed strange ball movement after some instances of players pushing opponents while going to ariel ball
- Fixed non marking of short corner option player
- Reduced poor attempts to win corner off opponent
- Reduced poor cross attempts that had little chance of completion
- Reduced pointless shot attempts slightly
- Fixed quick free kick direction facing
- Fixed blocked crosses being set as completed crosses in stats
- Fixed short corners being set as crosses in stats
- Fixed players going through bench
- Fixed subs running on pitch after friendly win
- Improved keeper kick out from hands contact point
- Fixed issues with depth and width values after human tactical changes
- Fixed player standing at wrong end of pitch when following "stand in front of keeper at free kick" instruction
- Fixed bad goal kicks when the keeper kicks the ball out for an injury
- Refined counter attack trigger point depending on team mentality setting
- Improved player decision making during counter attack phase of play
- Some general tweaks to on ball decision AI
- Increased chance of player misjudging ball path slightly
- Made it harder for player to kill pace on fast moving ball especially at speed
- Improved ball velocity on some crosses
- Fixed ball contact point issue when putting ball out of play for an injury
- Added cross less often PI
- Fixed some issues with kick off AI
- Fixed some issues defending corners
- Fixed some keeper positioning and facing issues, including coming out inviting easy lobs
- Some tweaks to pass AI
- Tweaked d-line position slightly
- Fixed some further engagement of ball player issues
- Tweaked default cross aim slightly
- Reduced further attempts to buy corner off opponent
- Increased long shots slightly
- Fixed keeper misjudging occasional headed back pass
- Reduced penalty scored % slightly
- Fine-tuned CCC detection very slightly
- Reduced overhit mid-range passes caused by physics interface flaw not player error
- Tweaked player movement at dead balls slightly
- Reduced defensive headers that are aimed too close to own goal
- Small tweaks to shot and pass accuracy
gonna test now to see what effects it has on the tactic. anyone got any feedback yet?Really ? MATCH v1439
- Fixed rare occurrence of stats incorrectly showing 255
- Reduced instances of direct free kicks aimed too close to crossbar inflating woodwork stats
- Fixed instances of throw ins taken just on pitch
- Tweaked urgency of engagement of ball player in own half depending on defensive player's tactical settings
- Improved general logic of when to attempt a tackle
- Tweaked aim direction of sliding tackles
- Reduced wild challenges slightly
- Fixed keeper accelerating out of area after fielding ball
- Fixed player ratings not updated quickly enough in some circumstances
- Some tweaks to player ratings including weighting on headers, interceptions and tackles
- Fixed poor detection of save quality
- Reduced first time keeper clearances under little pressure when he has short distribution PI
- Fixed strange ball movement after some instances of players pushing opponents while going to ariel ball
- Fixed non marking of short corner option player
- Reduced poor attempts to win corner off opponent
- Reduced poor cross attempts that had little chance of completion
- Reduced pointless shot attempts slightly
- Fixed quick free kick direction facing
- Fixed blocked crosses being set as completed crosses in stats
- Fixed short corners being set as crosses in stats
- Fixed players going through bench
- Fixed subs running on pitch after friendly win
- Improved keeper kick out from hands contact point
- Fixed issues with depth and width values after human tactical changes
- Fixed player standing at wrong end of pitch when following "stand in front of keeper at free kick" instruction
- Fixed bad goal kicks when the keeper kicks the ball out for an injury
- Refined counter attack trigger point depending on team mentality setting
- Improved player decision making during counter attack phase of play
- Some general tweaks to on ball decision AI
- Increased chance of player misjudging ball path slightly
- Made it harder for player to kill pace on fast moving ball especially at speed
- Improved ball velocity on some crosses
- Fixed ball contact point issue when putting ball out of play for an injury
- Added cross less often PI
- Fixed some issues with kick off AI
- Fixed some issues defending corners
- Fixed some keeper positioning and facing issues, including coming out inviting easy lobs
- Some tweaks to pass AI
- Tweaked d-line position slightly
- Fixed some further engagement of ball player issues
- Tweaked default cross aim slightly
- Reduced further attempts to buy corner off opponent
- Increased long shots slightly
- Fixed keeper misjudging occasional headed back pass
- Reduced penalty scored % slightly
- Fine-tuned CCC detection very slightly
- Reduced overhit mid-range passes caused by physics interface flaw not player error
- Tweaked player movement at dead balls slightly
- Reduced defensive headers that are aimed too close to own goal
- Small tweaks to shot and pass accuracy
I feel like I'm quickly going to put Steam offline the next time I play and enjoy the tactic a few more days. I'll update the game when a 14.2.0 version will be out.![]()
Update 14.2.0 is alredy out now.