Balls, thats my plans down the toilet.
---------- Post added at 07:13 PM ---------- Previous post was at 04:01 AM ----------
First Strike map pack 34% downloaded.
---------- Post added at 08:07 PM ---------- Previous post was at 07:13 PM ----------
OK first impression of the new map pack.
Berlin Wall: Welcome to camp-town, a snipers paradise. Some really long sight lines, and lots of balconies and windows overlooking them. The central no-mans land area and the fearsome turrets are almost pointless, everyone would go round the edges even without the turrets as the central area is so open with many vantage points. Plenty of abandoned vehicles to blow up makes for easy situational awareness medals, that is if you can escape a snipers scope for more than few seconds. I've already clocked where some of the popular snipe points are, a well timed grenade should sort all but the most experienced scope warrior.
Kowloon: This map has a lot of twisty, turny close quarters sections, but the areas used for objectives like bomb plants and flag captures are overlooked by hard to get to snipe points, making bomb planting impossible unless you know a team mate has just cleaned out the sniper. the zip line looks like it could be useful in objective based games, particularly capture the flag.
Stadium is a lot bigger than i had expected, but it is riddled with corners, side rooms, angles, multiple entrances to any open space, combined with few areas of genuine cover and this map makes for frenzied close quarters action. It's mostly outdoors/small side building action, very little of the map is in the actual stadium itself. Planting/defusing a bomb should be easier than i had thought due to the larger than expected size of the map, but avoiding the bloodbath and getting to the bomb site could be very difficult indeed.
Discovery is the one map that hasn't come up on my playlist yet. Which is a shame as i am looking forward to it the most. From the gameplay videos i've seen, tactical control/destruction of the central bridges appears to be the way to control objective based games.