Ghost Tactic V3
Hello!Everyone.
I'm sorry for my poor English,I use translation software sometimes.
Thanks Xiaoici for his help
What I have learned:
Why is it called Ghost Tactics?
Because players are free to move as they like, just like phantom move about freely.
The Balancing system of the AI:
When you are leading, AI will surely try to fight back. If you dont change your mentality, the chances of losing ball will increase; but, if you lower you mentality, AI will takes more time to get used to your tactic, and thus lower the chances of losing ball. So, i created "Control Tactic" to cover up my lead.
When up against strong team, DO NOT use "Control" tactic 1st, if not, what tactic do you use when you are leading? The attacking of Control tactic is not as good as Normal Tactic, that why i created only 2 tactics.
When AI are losing, they fight back very fiercely! Can we copy what the AI does? ...... We got to stop dreaming about this!
Due to the creator of tactics always been suspected to use cheats, therefore i would prefer using the results from others players to prove my tactics.
Thank you very much for your tests!
Tactics
Please DO NOT use only 1 tactic for the whole season, as AI will get used to your tactic. No matter whether you are against stronger team or weaker team, you must use "Normal Tactic". When you are leading, change to "Control Tactic" (abit of tweak from Normal formation) immediately. Control the situation, protect your lead, and can also prevent AI from getting used to your tactic!
Tactic with "R" suffix means place your MC who use left leg to the right side, advantage to long shot and direct pass.
Match Preparation: Attacking Movement
Playmaker: Forward (ST)
Target maker: Another Forward (ST)
Include Swap Position
I let the forwards get more balls, and thus greatly decreases the chances of forward missing goals when your CCC is high.
This can reduce the players who pass back blindly and control the numbers of long shot only for my ghost tactic.
P.S NOTE!! : There is a small bug in FM2010 and FM2011!Although the setting has been made, but when you change position or switch players, the Core setting will be changed automatically, thus you need to re-set the setting again!
Player Requirements
FC/ST: 1.Finishing; 2.Pace & Acceleration, Dribbling.
AMRL: Dribbling, Pace & Acc,Finishing.My tactic need AMRL cut inside,so you can train ST to AMRL.
AML:A little better with right foot; AMR: A little better with left foot.(You must train your players into position that is at least orange or yellow color. Which is "Awkward" or "Unconvincing".
MC: 1.Passing, Creativity, Finishing, Long shots;2.tackling.
DMC: Strength, Tackling (better learned tackles), Passing, Creativity, Long shots.
DC: 1. Jumping , Acc & Pace , Heading; 2. Positioning, Strength, Tackling
DRL: 1. Acc & Pace ; 2.Jumping,Heading,Positioni ng,Strength,Tackling.
GK:1. One On Ones, Reflexes;2. Handling
Match preparation is a must, even if your team are gel-ed already, unless you want to give up on your league results. I personally recommend "Attacking Movement"
Wingers have to use Forward players, which mean you train your speedy Forwards into Wingers. Must have high scoring ability so as to prevent goalkeeper saving too many balls and hitting the woodworks. Use schedule AMRL (inside).
Do not use Time Wasting because the effect is not good, it doesnt improve the possession and it makes the attacking decrease alot.
You can skip the part on players setting 1 by 1, as the result is very hard to be tested out, so i didnt use it.
All out attack and defense drain alot on stamina, so, try to maintain at least 90% - 95% fitness before match. After every match, rest your players regarding to their fitness. (Note: Under Training "Show Filters" --> "All Schedule", hold Shift key and click the ">" icon then right click, and you can set all of your player schedule in 1 shot. This method can also be use on scout report, transfers or any other places.) Actually my tactics which consist of draining of fitness has its good point too, that is to drag the AI down with us, as the AI drains their fitness quite fast too.
Corner: Left legged on Left corner, Right legged on Right corner (Of course you have to see the stat)
Free Kick: Left legged on Left FK, Right legged on Right FK (Of course you have to see the stat)
Pitch Size: Small
It is best to combine this tactic with my training schedule, good for training up "monster youth", as the schedule is made according to what i need for my tactic.
Players Requirement:
How important is each role to my tactic: GK>DC>ST>AMRL>MC>DMC>DRL
Heading: Main point is to see the Jumping, Jumping shows the ability to win a header, Heading means the accuracy of the header. Height also make a difference.
The "Butcher": It means players with high Aggression, Bravery and Dirtiness, with the skill of "Dive into Tackle" will be the best. "Butcher" will shine best in MC position, position at DRL also not bad.
When down to 10 man: change to 423
It is recommended to use Ghost Tactics during friendly matches. Switch 3--6 times respectively youlself. (That is to let your team players to get use to the tactics.
***Preferred moves***
Bad:
Terribly Bad In FM11.1:Shoots From Distance
Good:
Free kickers -- Good: Hits Free Kicks With Power,Tries Long Range Freekicks.
ST/AMRLC -- Good: Places Shots,Avoids Using Weaker Foot,Likes To Lob Keeper Bad: Runs With Ball Down Left/Right.
AMRL -- Better: Avoids Using Weaker Foot,Cut Inside Good: Places Shots,Likes To Lob Keeper Bad: Runs With Ball Down Left/Right.
MC/DMC -- Good: Shoots With Power, Dives Into Tackles.
DRL -- Good: Dives Into Tackles.
DC -- No
Good luck and play well!
By Zero Sea.
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Download
V3
V3 is the best, so I remove the old versions.
http://www.fm-base.co.uk/forum/downloads.php?do=file&id=3946
If you do not have unzip software,you can use a free unzip software -- 7-zip
http://www.7-zip.org/
Zero Sea's Shortlist(you will be very convenient and saves a lot of time and money,small database)
My Documents\Sports Interactive\Football Manager 2011\shortlists
http://www.filefront.com/17534286/Zero-Seas-Shortlists.rar/
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Zero Sea's Team Talk
Simple Operationhttp://player.youku.com/player.php/sid/XMjIyNDc2MDcy/v.swf
*** Post-Match TeamTalk ***
Reasonable praising and bad comment can increase the relationship between the manager and players. Praise can increase the morale, motivation. Bad comment can adjust the players motivation for the next match.
Scenario 1: You Have High Odds
Win: "Pleased"
Draw: 1. Average rating of 7 and above, "Sympathize". 2. Average rating of 7 and below, "Disappointed", "None" to players with rating of 7.5 and above.
Lose: "Disappointed", "None" to players with 7.5 and above
Scenario 2: You have low odds
Win/Draw: "Pleased"
Lose: 1. Average rating of 7 and above, "Sympathize". 2. "Average rating of 7 and below, "Disappointed", "None" to players with 7.5 and above.
Monitoring the matches
Although i rely more on ultimate tactics, but i also do some research on monitoring the matches. Rating shows the performance of a player. When the rating is high, mean the performance is good, while rating is low, means its bad.
NEVER let loose to those under-performed players. Example; If all the players are performing well, your rate of winning a match increases; whereas IF there ARE 1 or 2 players who are under-performed, the result will be devastating.
If you are not trying to win the year MVP or footballer award, when players is under-performed, you should sub them out, and the winning rate of your team will greatly increase.
6.0 and below: Performing badly. If the player is not your star player, you MUST sub him out.
6.1--6.4: Slightly under-performed. If you got spare sub on your bench, you can sub them out.
6.5--6.9: Performing normal.
7--7.4: Performing well. Even if the player is a sub, when they are performing well, just let them be.
7.5 and above: Having a storming game. During this time, they are like being possessed by Pele or Manadona.
Note: When the team are performing well as a whole, which is all around the rating of 7 or so, those with rating of 6.5--6.7 and is the lousiest rating the player had, you can consider to sub him off too.
What if most of your players are under-performing? Wait for half-time team talk, and made your decision who to sub after that, as most of your players will get back to their form.
Dont rely on star players, a lousy player with rating of 7 or above is better than your star player with rating of 6. So, if you are not aiming for MVP, sub your star player out when they are not performing well. Of course, the ability of your sub must not be too lousy.
Fitness which is below 75% will increase the injury rate, performance and speed will start to reduce too. Normally, players with fitness 70% or below, you have to sub them out, but you cant do that with my tactics, you can only sub them out when their fitness are around 65% to 60%. What if there are alot of players with low fitness? Priority: Sub your CB 1st, then your Forward. When your Forward doesnt have much speed left, the most, you will reduced your scoring rate; but if your CB is without speed, your defense will be shattered into pieces. Of course, when you are losing, dont care about your defense, sub your attacking players.
DO NOT use 1 tactic for the whole season, as AI will get used to your tactic. No matter how strong or weak is your opponent, you must use Normal tactic 1st. Change to Control when winning, and can also prevent AI from getting used to your tactic.
In order to encourage more on hands-on tactic, the official change the setting of the matches to be more challenging for us, thus we cant stay on 1 tactic forever. We can also say this; If you dont change your tactic, AI will get use to it, and will reduce the impact of your tactic; Whereas if you change your tactic, AI cant get used to your tactic so easily, and thus the impact of your tactic will increase. Therefore, sometime when you made a wrong set-up of your tactic, your performance in-game might become better!
Whenever we score a goal, AI will set to chase after you, so, to counter them, you have to lower your mentality (which is swtich to "Control" tactic). If they manage to level the score, switch back to Normal tactic immediately, and the chances of leading them back will increase too.
We usually use our last sub during 60-70 min, because after you used up your last sub, the AI will 10000% become ruthless!
When your player misses a penalty, rating will decrease alot; Thus, you can consider to sub them out too.
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Due to the creator of tactics always been suspected to use cheats, therefore i would prefer using the results from others players to prove my tactics.
Thanks for their tests!
They are from SI forum
“i was bored so I tested all tactics ”
http://community.sigames.com/showthread.php/242099-i-was-bored-so-itested-all-tactics