Dynamo_ZahnZee
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The roles aren't inferior and it's more realistic moving to football terms than notches on a slider that no one knew what it did.
I've been crying out for some representation for these terms though, on FM Story, CCC, here and SI forums. It looks like we're finally getting that and it's good news.
We're getting a better ME every year where a lot of work goes in. Work goes into the AI as well and fingers crossed the AI is decent at its own tactical decision making this year.
The ME and transfer AI are the biggest two areas in the game and that gets work EVERY year, whether you realise or see it or not.
I realise it, don't worry. Transfer AI isn't that bad, actually. There's a bit of a clash between the modules as far as buying players on form, them landing at the club and the manager not playing them because they aren't actually that good. The ME doesn't have massive problems. Sure there are issues and there will always be issues though.Whether you realise it or not, these two are getting the most work every year has little bearing on the consumer if they are not happy with it. Transfer AI is still warped and there is massive issues in the ME, it is inconsequential if its the best it has ever been, if things do not work in it they do not work. Man hours do not always equal a happy consumer and there are plenty of gaming examples of that and sadly FM falls into that category however you want to dress it up.
I realise it, don't worry. Transfer AI isn't that bad, actually. There's a bit of a clash between the modules as far as buying players on form, them landing at the club and the manager not playing them because they aren't actually that good. The ME doesn't have massive problems. Sure there are issues and there will always be issues though.
I don't pay attention to analogies.well the pivot not working as it should and being able to use 5 attacking players in midfield without consequences are massive issues to me, if they are not to you fair enough but that is not even the half of it aside from the ME other core stuff for me is not working, is too boring or is too abstracted or as what happened with last years edition is too casual. But my appetite for FM has been on the wane, and that's not to say each edition has got worse because it hasn't but to justify a purchase every year it hasn't improved enough.
FYI FM16 is available for £20.99 from CD Keys at the moment:
Football Manager 2016 PC/Mac CD Key, Steam Key - cdkeys.com
You can also get a 5% discount code from their Facebook page.
https://www.facebook.com/cdkeyscom/app_393344207416996
The roles aren't inferior and it's more realistic moving to football terms than notches on a slider that no one knew what it did.
Now you're bringing in pointless err... points. SI aim to make the game more realistic each year. That means that it's not there yet and it'll probably never be. That isn't the point. Moving away from sliders to football terminology WAS more realistic. It also gets it closer to your example of contextual commands as it'll apply within the context of that role. Eventually we'll have all 4 phases of play to directly control and not just 2.I'm not sure you're actually getting my point here. FM is a game, an abstraction of something in real life with a suitable degree of realism added. It's not a simulator and if it is then it's a god-awful one. So the whole "this is more realistic" argument is something of a red herring because realism isn't inherently something they should be striving for. Their desire for realism is a design choice and it's one that they seem to determined to apply even when it's to the game's detriment. Even then, that would be fine if it was reflected in every aspect of their design but it's not. How realistic is it that I'm unable to give my players basic conditional and contextual commands like "drop back when the full back pushes up"? Now I realise that this is a difficult task, considering you're adding thousands of new variables into what is basically just a giant logic engine, but if that's the case and it's really taking them years to develop then perhaps the best tool to allow players to create that sort of conditioning shouldn't have been dropped from the game in the name of realism.
Now you're bringing in pointless err... points. SI aim to make the game more realistic each year. That means that it's not there yet and it'll probably never be. That isn't the point. Moving away from sliders to football terminology WAS more realistic. It also gets it closer to your example of contextual commands as it'll apply within the context of that role. Eventually we'll have all 4 phases of play to directly control and not just 2.
They ARE striving for realism, like it or not.
I'm not sure you're actually getting my point here. FM is a game, an abstraction of something in real life with a suitable degree of realism added. It's not a simulator and if it is then it's a god-awful one.
So the whole "this is more realistic" argument is something of a red herring because realism isn't inherently something they should be striving for.
Their desire for realism is a design choice and it's one that they seem to determined to apply even when it's to the game's detriment. Even then, that would be fine if it was reflected in every aspect of their design but it's not. How realistic is it that I'm unable to give my players basic conditional and contextual commands like "drop back when the full back pushes up"?
Now I realise that this is a difficult task, considering you're adding thousands of new variables into what is basically just a giant logic engine, but if that's the case and it's really taking them years to develop then perhaps the best tool to allow players to create that sort of conditioning shouldn't have been dropped from the game in the name of realism.
Simulations are not the same as simulation games. There is a clue in the name. One is an effort to accurately realise situations the other is a stylised attempt at doing so. In the former you simply replicate everything you can, in the latter you have the added requirement of balancing user satisfaction with the illusion of reality.
Simulation is rather easy to define but in the way you keep saying "it's a game", I'm not sure you know exactly what a game is.
"Game" is a difficult word to define since it's defined by the outcome, not the action; it's only key distinction is that it's not work. Games are usually designed for entertainment but are also used as education tools.
Without knowing what this game is, I'd argue your point is a red herring since you're trying to distract away from what the game is striving to do: Simulations look to emulate realism.
That PPM doesn't do what the player is after in the simple example I stated. In fact it's even worse than that because I'm talking about conditional actions and PPMs are absolute.It's a PPM, it's called "stays back at all times". I don't see how it's the games fault that you're not using the options available to get the result you want...
Yes, an unrealistic feature should be dropped in favor of a realistic feature; you know, in a simulation game..... The sliders were only effective with the old massively flawed ME. There is absolutely no way of knowing if they would have worked with this new ME.
My advice, don't bother buying FM16. Just boot up FM12 and play the iteration of the game you enjoyed. It's not your fault you're not enjoying the newer releases, but it's also not SI's fault that you're not enjoying the realism switch.
You can always just go world>transfers>youthintake, instead of trawling through an obscure clubs u-20s. Once you know the main days/months of certain countries intakes you can get to them before the big clubs.One of the main issues with regen transfers is the "ability" that the AI have to find great regens when the youth intake comes, where we have to scout them.
Not often have i found a great regen searching trough the best avg rating players in lower leagues to have found that he had signed to Man City, that bought him in the 2nd day after he came to the u-18 team without making any game, just based on the PA that i can't access...
IRL, if the players is that good, he would had signed before and would appeared in the City's youth intake.
IRL, he would only go to City if they didn't knew him, after some good games...
About other transfers, if Martial was bought by United in the game for 80 Mill, the forum would be flooded by many saying that the transfers where broken...
There are some things that nned to be sorted, but in general is not that broken...
SSD, 8gb Ram, decent GPU, decent CPU
You should be absolutely fine, I'm playing '15 on a considerably worse tablet.
Im useless with tech like this. Anything which is lagging?? Could be better?