My Frustration is that I just put the final touches on my new tactic, came to post it on my thread and just read there is a new patch out! :O
Have I missed something because I've not heard about this new patch
My Frustration is that I just put the final touches on my new tactic, came to post it on my thread and just read there is a new patch out! :O
Have I missed something because I've not heard about this new patch
Pretty well actually... I made both Wingers have an Attack Duty.
I've made Gilbey a B2B instead of CM (A) and removed his roam from position instruction. Instead I've given that instructed to my Advanced Playmaker.
Teams seem to pack their midfield and sit back against me, I managed to combat that by simply switching from Standard to Counter with Pass into Space, Run at Defenders and Stand Off Opponents.
At the moment it's going well again.
Recent results (start from Blackpool):
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Yeh I couldn't see how a Support Duty up front would work with my current formation, so I left that how it is.
Hi guys, I've bought the FM14 game and installed it but the players all have fake names. The nationality and value parts are real, even in the information section it gives the real name of the player. Is there some add-on or patch that I can install so I get the real names? This is so frustrating please help me if you can. Thank you.
No, it's not. This is something else. I heard other gamers were having the same problem too, but I couldn't find out what they did about it, if anything.
Got to the Scottish cup final with Morton, but Windows 8 decided to download an update and restart with me leading 2-1 against Celtic after 116 minutes of extra-time. That's frustration inducing, I believe.
wat
No.
Clear cut chances are sometimes a byproduct of a good attacking tactic. They do not MAKE a tactic good. Having thirty thousand CCCs is no good at all unless you've got the players to put them away and the defence to shut up shop after. So viewing CCCs in isolation as the holy grail of tactics creating isn't the way to go at all. Frankly, most peoples' fixation on them is borderline ridiculous. You'd be better off looking how they were created and where your players are shooting from, shot types, where the shots went and so on and so forth.
GodCubed,
Clear Cut Chances are, by definition, the type of chance that attacking players are most likely to score from and are defined in one of Mike's links as (from memory) "an opportunity that the attacking player would be reasonably expected to score". Mike says they have an average conversion rate of 50%. All other types of scoring opportunity, therefore, are not CCCs and by definition must have a lower successful conversion rate. If not, then they are wrongly classified and should be moved into the CCC group. Perhaps FM is being too broad with its definition of CCC, lumping in shots from tight angles, for example?
You're right that the attacking players have to be up to the job, but since many of the people complaining about this feature of FM14 are claiming to be experienced FM players of versions gone by, I would give them the benefit of the doubt that they know how to judge good strikers and how to sign players that make their teams better quite early on in the game.
I reiterate that the teams who score the most goals are those who create the most CCCs. In this country that's typically Manchester United, Manchester City, Arsenal and Chelsea, whose approach play - no matter how intricate or direct - is intended to create a CCC from which a goal will hopefully result. A well executed counter-attack will provide what we might call a Very-CCC, in the absence of well-placed defenders, so a team could set-up to play on the counter and achieve a relatively high conversion rate with fewer opportunities. The fact that those teams have good players who can also score other types of goals is obviously a massive factor in their success, but their game plan is to create CCCs, not just improvise for 90 minutes.
But if you don't think it's a good tactic to set your team up to create as many CCCs as it can, what do you tell them to do?
To summarise my thoughts:
You don't want your team to create as many CCCs as possible. As you correctly surmised, the game is a bit squiffy in its definition of a CCC, with some shots that should be easily saved sometimes being categorised under a CCC. As such, I've spent a lot of time urging people to just ignore CCCs. The game doesn't process the information accurately enough for them to be used as a good measurement. Like I said above, what you should do is look under the analysis tab and see WHERE your shots were taken from and how you built up to them.
Let's take two contrasting CCCs. Both are from shots taken inside the 6 yard box. However, the first one came from a beautiful flowing team move that started deep inside their half and ended with the winger beating his man and whipping in a pinpoint cross for the striker a few yards out. The second CCC, on the other hand, came when a defender punted it upfield, the opposition keeper came out to claim it and dropped it at the feet of the striker. This is one aspect of why CCCs are flawed. You can get a CCC from two such wildly contrasting sources, yet people still hold it up as being mega important.
If you just watch your team's play, analyse your shots and go into detail as to why everything's happening then I guarantee you it will benefit you far more than relying on CCCs quite so heavily.
Oh, and as for the whole "teams who score more goals create the most CCCs"... it's just not true, in real life. Take last season: City created 84 CCCs, scoring 66 goals. Spurs, on the other hand, scored the exact same amount of goals from 50 CCCs. Another example: Arsenal scored 72 from 70 CCCs, whereas Chelsea only created 56 CCCs and scored 75. Sure, there's a correlation, that's a no-brainer, but your simplistic statement is just wrong.