I've tested widetargetkillsit
http://www.fm-base.co.uk/forum/shar...widetargetkillsit-wide-target-man-tactic.html
WideTargetManKillsIt12
DOWNLOAD GAME SAVE - https://ufile.io/5dzij
Underdog Test
Points = 276 ; G.D. = + 95


Awesome, thanx ??????
I've tested widetargetkillsit
http://www.fm-base.co.uk/forum/shar...widetargetkillsit-wide-target-man-tactic.html
WideTargetManKillsIt12
DOWNLOAD GAME SAVE - https://ufile.io/5dzij
Underdog Test
Points = 276 ; G.D. = + 95


Hey tff i need an answer to one of my questions plzz,so what u mean is u will struggle with underdogs next season ryt?So suppose i want to make a relegation contender into a regular champions league playing side how will i do it knowing that i will do good in first season and struggle afterwards???if u can answer i will be very happy thnx anyway
TFF,
Can you add a sweeper position in your tactic testing league ?


I've edited the saves and made all central defenders to be also capable of playing Sweeper position
But I'm really not sure why you need them
Underdog - TFF's Tactic Testing League ( Underdog ) SW TWEAK
Favorite - TFF's Tactic Testing League ( Favorite ) SW TWEAK
I think's it's incredibly stupid that this game and especially tactics are designed to favor underdog teams. That the very same tactic with very same players against very same (and very good) teams consistently gives worse results just because of higher reputation explains very well what's wrong with this game.
 
	 
	I'd argue this isn't down to the game favoring underdog teams/tactics. It's the kind of dynamics that's to expected by tactics that aim to exploit whatever engine issue there is. You'll raise quickly with the most average/poorest of players never really managing nor understanding why, which if anything is what shouldn't happen. It causes so much frustration evidently. You can almost guarantee that most of the stuff getting shared this year won't work in the next coming iterations, as in the official forums there is already loads of players getting annoyed by central positioning that allows such to happen in FM 2017 (same as the wide "crossing issue" was criticized on 2016). You haven't gone through a natural rise then. As more teams keep it tighter, you are trying to unlock packed defenses with defenders that are better than your attacking players man by man. That's all a huge problem in so many ways, and sadly nothing a one size fits all tactic testing will ever solve.
You're then handicapped in two ways. Firstly, by your worse players. And then the virtue of that one-size-fits-all approach, just hitting continue, never applying simple logics that can help to stretch defenses by for instance stretching the pitch going wider. Quite the contrary, the engine holes targeted oft tend to be plugged a bit with defensive AI approaches. Additionally, if you go through the tactics, most of them have minimal to zero defensive cover, which influences further as the more defensive sides get, the more they lure that out. It's not going to happen as much as long as an opponent pushes aggressively up. That's then worse defenders being exposed for position against better attackers. Leicester couldn't rely on opposition to collapse when flooding the middle nor did they ever play with so little caution. Given up on exploits as that would need a perfect engine. I just hope that one day the game will include better feedback and assistants!
the problem I have with current interpretation of AI tactical behavior is that every team, regardless of quality of their players or managers' tendencies/abilities is MUCH better when they play defensive rather than attacking. I've just won club world cup with Toronto FC beating Real Madrid and Boca Jrs, absolutely dominated them as I played counter and they were attacking. I'm not even sure my team would be very good for english Championship level, Real Madrid should destroy my team playing their trademark attacking football, yet they just kept conceding one CCC after another
 
 
If that gap is as big as you describe, you're using an exploit tactic. Period. As said, I've given up on an engine without exploits, there is stuff in here that greatly annoys me too. However, I doubt that you would have this if you wouldn't. Pretty much all the tactics posted here are out to exploit. Go into the official forum and take a look into the wide midfielder position thread, and you will see why 3 AMC strikerless etc. is popular this version with reckless abundance. It is only when AI get more defensive that they may plug those gaps at least some, same as you aren't lured out by tactics that don't even have a holding player in midfield (also 9/10 in here).
You have two choices if that annoys you: Don't use it. Or do, but then you have to live with it. There is no way you're absolutely destroying such strong sides with poor teams without exploiting, which will always make for such weird dynamics.
I try to play formations and tactics that make sense for me AND create those type of situations that ME favors. I do this because it's a videogame, and because I believe that current tactics cannot simulate real life tactics in first place, not even remotely e.g. the difference between attacking and defensive positioning of single players (I believe TFF himself wrote an excellent thread about this on SI forums). So I try (and usually manage) to find a balance between what 'works' in the game and what I like to see in real football. It's becoming much harder for me to find this balance - the game itself is very easy though, and I honestly can't remember the last time I played a league without winning the title in first season.
Didn't want to hijack this thread anyway, TFF always writes very interesting things and has a great understanding of FM and real football, unfortunately these two things work in very different ways.

Can anyone test mine rhythm n blues? http://www.fm-base.co.uk/forum/share-download-fm-17-tactics/365740-rhythm-n-blues.html
 
	 
	Can anyone test Zyndar's Banshee?
http://www.fm-base.co.uk/forum/share-download-fm-17-tactics/363480-banshee.html
I don't think it will perform well.

 
	 
	 
	 
	
http://www.fm-base.co.uk/forum/shar...ball-become-knight-2-4-3-1-insane-result.html
Høyerz 2-4-3-1 VolleyGoalie
DOWNLOAD GAME SAVE - https://ufile.io/77ehg
Underdog Test
Points = 246 ; G.D. = +29

