The game is not scripted, the result of a game was predetermined BEFORE the match began on earlier games. In recent years however the actions you take, such as substitutions, team talks, formation/mentality changes have an impact on the result during a game.
Anyone who seriously believes that the game has already decided you are going to lose a certain game regardless of your input needs to take off their tin-foil helmets and stop being so paranoid.
Greatest respect Jake, but you're wrong. Even in the earlier games, when you came across one of these so called "scripted" games, if you kept on replaying, eventually you would win, if you had the patience.
In fact, I have never come across one of these games that couldn't be won eventually!
It's just the fact that it takes sooooo many replays, that suggests some programming alterations to normal algorithms has taken place to adjust probabilities heavily in favour of you losing.
Death Ball says "one shock result and it's all scripted"
No one's saying it's all scripted, in fact what many are saying is that often, when you're doing very well a certain set of parameters are identified by the game and it then does something to adjust the normal mathematical algorithms to affect the probabilities in certain games.
Some one suggested that playing is like operating lots of swithches and that how you operate them will determine your success.
This also is not true!
To prove it I suggest you try the following:-
Take your game at any point, but just before a match to make things easier, and save it 5 times i.e. save a, save b, save c etc.
Doing it 5 times will prove beyond doubt that randomness is built into the game.
Then play your match using exactly, and I mean exactly, the same settings for everything, tactics, team selection, team talk, media comments and everything else. Play the match 5 times and you will not get exactly the same result.
It is possible, though inprobable, that you will get the same scoreline, but even if you were to get the same scorer (scorers) in all 5 games, (almost impossible), the goals will certainly have come at different times.
Also check out the match stats, they will not be identical.
This will prove beyond any doubt that there is randomness built into the software.
Now I don't have to know the specific algorithms used by a software designer, to recognize it's effect in the real world.
I.e. If I buy a car with "sport" and "comfort" settings built into the compuer controlled suspension software, when I go over a bump in sport mode, I'm not saying "I wonder what mathematical algorithms the software designer has used," as I can feel it as my vertibrae compress and it sends a signal to my brain informing me that I'm probably in sport mode!
If you have to replay a game 10-20 times in order to change a negative result to a positive, and I'm talking about a game you'd expect to win i.e. Chelsea at home to Sunderland at the Bridge, it's fair to say that the game designers have built in some method of adjusting the probability of seeing an inprobable result and this can be proven effectively, by the number of times a replay is required.
The higher the number of replays required, the greater the adjustment to inbuilt probabilities.
In conclusion:-
No match result is truly "scripted" in the absolute sense.
Randomness exists in the game and is in fact necessary to make the game interesting.
Probabilities are and always have been adjusted in a very significant way for certain games under certain conditions. This is not paranoia, and is not necessarily a bad thing, but it is born out by years of observation and can be proven by experimentation.
To all of limited intelligence, who keep saying don't cheat by replaying, you're missing the point of this thread. To replay or not replay is a personal choice and it's up to each individual to determine how they like to play.
I play this game over network with my son and we normally agree a fixed number of replays per season. It works for us, though personally, in a 2 player game I would prefer no replays at all.
This thread is about asking whether the software designers have built in a mechanism to significantly effect certain games and I can assure you based on much more than just the above, that they most certainly have!