FM13 Pre-Order Codes and BETA Access Questions

Pre-ordered it earlier, got my BETA code emailed to me from Amazon. BETA code doesn't work when I enter it on Steam (I'm on an iMac).

Any help would be greatly appreciated.

Are you sure you are typing it in correctly?
 
Copying and pasting it letter for letter, also tried re-typing it out as I thought the c+p might be affecting it, just not working.
 
Still can't pay with cards wtf??
It's not just this site either, I don't have a pay pal account and I don't really want one so I guess I'll be going to the shop on the 2nd.
 
Just ordered it from another site, strange as the format was the same and it was nexway, how long roughly does it take to download?
 
Charged me twice and sent two codes, I knew I should I have just gone to the shop, now spend hours trying to get a refund from a faceless organisation, should be fun!
 
if you open the properties, and go to betas, there are 3 different options of beta, anyone notice this?
 
if you open the properties, and go to betas, there are 3 different options of beta, anyone notice this?

No.

Isn't that the option to opt into other betas or something? Mine gives me the option of which one to opt into via drop down
 
Yes we know about your story. You've already spammed it and mentioned it on the wrong thread. As you've just done again.

Good to see they teach people how to read at school.
 
The beta update has just gone live. :)
 
List for those not on SI

13.0.2

Performance

  • Improved processing speeds when scouting large numbers of players
  • Fixed crash during match when interface rendering mode is set to ‘GPU Assisted’
  • Fixed crash during match when using quick tactics/shouts
  • Fixed star rating on ‘Detail Level’ screen not correctly reflecting computer performance

General

  • Prevented ‘View-Only’ leagues from loading in too many players
  • Fixed keyboard shortcuts from disabling when object explorer is closed
  • Fixed mouse cursor hotspot accuracy

GUI

  • Fixed transfer centre icon not displaying in FMC
  • Fixed processing bar sometimes not displaying in FMC
  • Goalkeeper and sweeper no longer overlap on Team Report’s Position Strength pitch
  • Scrollbar position remembered when on Player Search, click on a player, and then click [Back]
  • If you resize the Custom Search Option subpanel on the Player Search, its size will now be remembered
  • Split View size when customised is remembered

Transfers & Contracts

  • Prevented new signings from becoming released immediately
  • Fixed free transfers not concluding
  • Fixed internal Director of Football hires
  • Fixed ‘Next Available’ transfer date being an option when using the ‘Approach To Sign’ option for a player in the last 6 months of their contract.

Competitions & Rulegroups

  • Fixed players on holiday at the start of a new game having their return date extending
  • Fixed training camps and friendlies being scheduled past the start of the league season
  • Fixed training camps clashing with club European competition Qualifying matches
  • Fixed players attending training camps being available for Reserve/Youth team matches
  • Fixed players becoming unregistered for their parent club when send out on a short term loan
  • Fixed clash between Fourth Round Spanish Cup and International matches

Match Engine

v1302
- Fixed bug where keeper would not prevent team mate's poor control from becoming an own goal
- Fixed one more example of keeper not controlling a backpass
- Fixed players kicking off not always facing correct direction at start of 2nd half
- Fixed AI teams not always setting one central midfielder to a defensive duty
- Improved marking of player running with ball
- Some ball physics collision fixes including the "hole in the net"
- Reduced shots from tight angles

v1303
- Fixed players going for the same ball and both avoiding each other leaving ball loose
- Improved keepers at point blank range slightly
- Improved keeper judgement coming for ball or making save
- Improved angle of non held keeper save
- More last ditch challenges/interceptions in danger area
- Improved defender positioning in own area
- Improved player reactions to loose ball
- Made players in space more likely to try to turn to face opposition goal when on ball
- Increased use of high risk high reward passes in dangerous areas
- Fine tuned general pass choice
- Fixed unrealistic clearances towards own goal

v1304
- Midfields shifting across slightly more when defending
- Tweak to defensive reactions
- Reduced potential instances of wild clearances behind own goal
- Toned down some risky passes slightly from 1303

v1305
- Fix to stop "ghost" goals ( where ball goes in but goal kick given )

v1308
- Temporarily disabled fix for "ghost" goals as its a bit troublesome and causing unwanted side effects
- Fixed keeper coming to punch ball and then diverting to avoid a collision and hence missing ball completely
- Fixed some instances of keepers saving ball prematurely and getting little purchase on save
- Fixed a few bugs causing keepers not to attempt saves when they should do
- Fixed keepers making risky quick throws or passes to team mates
- Further fix for defending crosses
- Slight tweak to speed of longer passes
- Fixed wrong team getting throw/corner/goal kick after tackle sends ball out of play
- Toned down long shots taken on weak foot slightly

Match v1309
- Sorted out problem with "ghost goal" fix and re-activated it
- Fixed keepers trying to come out and intercept dribbled ball they have no chance of getting
- Tweaked direct free kicks
- Tweaked headers slightly
 
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