Recent content by dave256

  1. D

    Constant cross-field passing!!!

    Pleeeeaaaase can anyone tell me how you discourage the constant cross-field passing? I'm not sure if this is some sorta code that encourages this naturally within the game but my players constantly do this
  2. D

    What's happened?!!

    Ok, popularity might be the wrong word but the reviews for the game have been getting worse and worse each year and that's what I meant. Fm 2010-2013 all scored user reviews 8.0 and over...since then the user satisfaction has really dropped!!!
  3. D

    What's happened?!!

    I personally feel the games popularity has plummeted since the 'roles' introduction. Really has taken the control away and all I want to do is be able to instruct my players how I want and can't even do that. I feel some of the things improve with the match engine but when I want to make a...
  4. D

    GUARDIOLA'S MANCHESTER CITY

    Definitely!!! I don't understand this roles thing. What manager would say, 'now go out there and play like a deep lying forward'?!!! They'll give them instructions like drop deep, get out to the wings etc. What I'd really like to see in this game is a chalkboard where you can position your...
  5. D

    GUARDIOLA'S MANCHESTER CITY

    Your analysis is fantastic but I fear the match engine is FAR too limited to recreate what Guardiola does with Man City. Guardiola's main success is how he get's the team working together to press the ball and their work rate in general...everyone gives so much credit for the way Man City play...
  6. D

    FM18 Plug & Play by TFF

    This is very similar to what I play but I have the left CM on segundo volante (attack) and the central CM on anchor man. I feel this gives it a bit more defensive stability but the segundo volante still gets up to support the attack
  7. D

    DEMOLISHER !

    Best tactic by far on this edition (still hating this roles **** though!!!). Just wondering if anyones found a way of encouraging more through balls? I like the way it plays but feel there could be more attempts to play through balls and don't see why the players don't or how to encourage that...
  8. D

    DEMOLISHER !

    Thank you!!! Apologies, didn't see that
  9. D

    DEMOLISHER !

    Such a stupid part of this game with the roles that you can't change tackling and other parts with some of them. What do people tend to do if the BWM is picking up a lot of yellow cards? I mean, I have Wanyama who has naturally high aggression, which could be a reason for cards, but his natural...
  10. D

    CALLY MAC'S DREAM TACTIC - WON LEAGUE 1ST SEASON WITH SWANSEA AND WATFORD...

    I can't remember the instructions now for the role but if tight marking is ticked it means he'll mark the nearest player to him. I don't quite understand how the closing down/tackling works on this edition as there seems a naturally aggressive approach to closing down no matter what settings but...
  11. D

    CALLY MAC'S DREAM TACTIC - WON LEAGUE 1ST SEASON WITH SWANSEA AND WATFORD...

    I find this too. Always seems to me that the half back acts as a deeper regista. The role that seems to act more like the 3rd defender is the anchorman or def midfielder (d)
  12. D

    Frustrated at players roles - my ideas for 'chalk board tactics'

    "No. What happens now is that strikers are expected to behave like strikers. If you want a player to defend in midfield, he's a midfielder. It's simple." What you say right there is what people used to say about the common FB. Now the modern wingback/fb is arguably one of the most effective...
  13. D

    Frustrated at players roles - my ideas for 'chalk board tactics'

    Huh? How is that not realism? It's more true to life that a manager would instruct players on what he wants them to do in phase of play rather than flat instructions for all of it. It's more real to life that a manager would want his player to do something and then the player go's on the pitch...
  14. D

    Frustrated at players roles - my ideas for 'chalk board tactics'

    Yeah, I had a little read of that and I think I'm coming at a slightly different angle. I wouldn't say the roles are simplified but more limiting really. My first thought though of the '9 ball positions' would be a little hectic but I think the game could implement something around player...
  15. D

    Frustrated at players roles - my ideas for 'chalk board tactics'

    It's not rigid positions. The roles currently play out a more rigid approach and that's what I find frustrating. It allows more choice and would be a more organic approach to players movement depending on where the ball is. I am thinking the 9 positions would be very hard to code into a game...
Back
Top